

#DOOM 64 WAD EVERDRIVE MOD#
#DOOM 64 WAD EVERDRIVE MANUALS#
Optional story texts taken from the manuals or readme files if they were fan-made.Can choose a female player with custom mugshot and sounds.Enemies and the player produce footstep sounds.Ambient sounds for decorations (torches, barrels, etc).Play with a fullscreen hud styled like DOOM 64 or the default GZDoom hud.AI interpolated DOOM 64 animations and Smooth Doom adapted to PSX DOOM.Choose to play with the ambient Console soundtrack, the action-oriented Computer soundtrack, or both, in which action fades into ambient after the music finishes.

Option to restore Arch-Viles in PSX DOOM, Spider Masterminds in PSX FINAL DOOM and the Absolution TC exclusive monsters in DOOM 64.Customizable speeds: approximate them to the slower framerate of the originals or make them faster for a bigger challenge.New episodes for DOOM 64: The Reckoning, The Lost Levels and bonus maps from the Absolution TC era.
#DOOM 64 WAD EVERDRIVE FULL#
PSX DOOM TC Lost Levels are integrated into the regular episodes to provide the full PC level set.Actor behavior is powered by ZScript to make it more accurate to the original.Addons to restore the PSX DOOM aspect ratio and to play using the Nintendo 64's 3-Point filter.Can be enabled in PSX DOOM too to give it a different look. DOOM 64 with gradient and additive lighting.PSX DOOM with software lighting that gets brighter the closed things are.Depending on personal taste, these enhancements try not to detract from the game. In addition to that, the mod also contains many optional "enhancements" that deviate from the original experience. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. PSX DOOM and DOOM 64 total conversions on steroids.
